JetBrains released Rider 2026.2, its .NET-focused IDE, on July 22, 2026. A meaningful share of the release is dedicated to raw performance rather than new features: Windows debugger launch times for .NET applications improved by roughly 2.8 seconds, branch switching in Roslyn-backed solutions runs two to three times faster, backend processes use 7 to 8 percent less memory, and C++ indexing on large Unreal Engine projects runs about twice as fast as before.

Game development tooling saw some of the release's largest additions. Rider added WPF Hot Reload, which lets a developer edit a live UI without rebuilding the application, and brought basic Natvis debugging support to Linux and macOS for the first time. Godot developers get a configurable GDScript formatter and improved node-tree integration, while Unreal Engine developers gain game-aware AI skills and better navigation between C++ and Blueprint code.

Elsewhere, the release adds file-based C# app templates, support for TypeScript 7, built-in Azure Functions tooling, and Azure DevOps pull request integration directly inside the IDE — reducing how often a .NET developer working in an Azure DevOps shop needs to leave Rider to manage a review. Rider 2026.2 also lets GitHub Copilot function as a natively integrated agent inside the IDE, alongside a set of bundled agent skills covering testing, profiling, and refactoring workflows.

Rider 2026.2 shipped as part of a broader wave of JetBrains 2026.2 releases across its IDE lineup, including IntelliJ IDEA, PyCharm, and WebStorm, each adding day-one support for the languages and frameworks it targets — IntelliJ IDEA 2026.2, for instance, added support for Java 27 and the latest Kotlin 2.4 language features in the same cycle.

JetBrains ships detailed release notes for every numbered Rider version on its own blog, covering the .NET-specific, cross-platform, and game-development changes separately for developers who only care about one slice of the release.

Source: JetBrains Blog — Rider 2026.2